Mass Effect Review - Game. Spot Developer Bio. Ware has always been at the forefront of progressive storytelling in games, so it's no surprise that Mass Effect's story is one of its best yet. It's got a unique take on the chase- the- bad- guy- across- the- universe plot, and just when you think you've got everything figured out, the game throws you yet another surprise. Bio. Ware has created a politically charged universe with an exhaustive backstory and filled it with a bunch of interesting, multifaceted characters. Developer BioWare has always been at the forefront of progressive storytelling in games, so it's no surprise that Mass Effect's story is one of its best yet.Combined with an exciting and unique combat mechanic, it makes for a fun and absorbing experience that you'll want to see through to the end, just to see how everything turns out- -even if the game isn't perfect by any means. In fact, it's surprising that so many small annoyances and glitches made their way into a game of such general high quality. Still, most players will be able to look past them and enjoy Mass Effect for what it is: A terrific role- playing game with great production values and fun, exciting action. You play as Commander Shepard, potential savior of the galaxy, but there's plenty of room to mold him or her as you see fit. Physical customization isn't as deep as you'll find in something like last year's Oblivion, but the system is relatively robust, letting you choose from a variety of preset features, and even letting you round everything off with a scar.
Shouldn't every badass commander have one? Of course, you'll also choose a class. In this case, you've got six to choose from, each with various strengths in combat, tech, and biotics (Mass Effect's sci- fi equivalent of magic). More impressively, you will select a few autobiographical tidbits- -and these choices aren't just for show. Through the course of the game, characters will refer to your past, and your resulting dialogue options will allow you to react to their comments with various degrees of humility, wistfulness, and scorn. Mass Effect 2 is a science-fiction role-playing action game developed by BioWare for the Xbox 360, PC, and PlayStation 3. It is the sequel to Mass Effect and the. Surprise number one: Humanity is not the political center of the universe. We don't have a seat on the galactic council, or even a representative on the Spectre squad, an elite group of special forces whose members are given wide berth to solve political and military challenges as they see fit. In the meantime, a Spectre has gone rogue, ransacking ancient artifacts and unleashing the violent, robotic Geth race on an unsuspecting galaxy. As Shepard, you pursue him across the Milky Way, visiting one alien world after another and discovering the fallen Spectre's intentions along the way. He isn't the best villain ever created: He disappears for the bulk of the game, which makes finding him feel less urgent than it should. Still, the journey to the game's exciting end is one worth taking. Oftentimes, multiple choices have the same result, a somewhat transparent trick that makes it seem as though you have a lot more impact on the conversation than you really do. At important junctures, however, your decisions can affect how missions play out. You can turn friend to foe, console (or devastate) a suicide- attack victim, or exploit evil corporate executives for fun and profit. And it all plays out amid an intricate melodrama of political intrigue and racial prejudice, and in a galaxy populated by fascinating, complex characters. There are pages ripped from the Star Wars and Star Trek playbooks, certainly, but quirks such as the interesting speech patterns of the overly- formal Hanar alien race, or the nomadic structure of the Quarian flotilla- -a galactic government that's always on the move- -make Mass Effect's version of the Milky Way a unique one. Unlike in Knights of the Old Republic, however, your decisions here will not affect any abilities you have. However, the intricate relationship between the story and the game proper means that these decisions still affect gameplay- -though that effect is usually an indirect one. More interestingly, your paragon and renegade meters are separate, rather than being at opposite sides of a single spectrum. It's a subtle but effective choice that lends itself to Mass Effect's shades- of- gray fiction, where light and dark aren't mutually exclusive. Not that you're stuck with the main story, since you can pick up a good number of side quests along the way. Some of them are simple and relatively self- contained, while others will send you across the galaxy to uncivilized planets and derelict spaceships. This involves bringing up your galactic map, selecting a destination system, and going planetside to kick some alien butt. There are multiple regions to choose from, and often multiple solar systems within them, but while that sounds intimidating, it's not nearly as mind- bogglingly huge as you would expect. In any given system, you can usually only land on one planet- -and on each of these planets, there are usually only a few things to do before you get to your destination. More surprisingly, once you've finished the mission, there's never a reason to return. Aside from the annoying thresher maws (more on these later), there aren't any hostile indigenous creatures, so once you've dispatched your foes and scavenged for loot, it's time to move on. The thing's possibly the most resilient vehicle ever created in a game. You get dropped onto the surface from hundreds of feet in the air and drive up impossibly steep mountains without much difficulty. Too bad that the driving portions are undoubtedly the weakest of the game. The weird bouncy nature of the rover and the fact that gravity is the same on every world (even Earth's own moon) are both suspect issues, though they don't really affect gameplay. You can spray machine gun fire or launch shells at your foes, and it works fine, provided you are on the same level as your enemies. However, the Mako's turret, for whatever reason, can't move up or down. The result is that bullets don't necessarily land where your crosshair is, so if you're on higher terrain or your target is too close, those endless clips you're unloading are useless (though you can hit enemies above you without difficulty). It's sometimes maddening, since in many situations, the enemy base is nestled below you in a crevasse, and you're forced to either get in closer (often a death sentence in an area swarming with tough foes like the robotic Geth colossi), or get out and try to take on the toughest foes of the game on foot. Be careful if you get out of the Mako in areas like these though, since your adventuring party can slide into a deep valley and get stuck very easily, which forces you to either return to the Normandy (your ship) and return to the planet, or reload a saved game. These encounters can be really exciting, since the things are tough to take down and keep you on the move. The problem is that the game doesn't check on the Mako's position before respawning the thresher maw. Multiple times, we had the creature emerge from directly underneath us, which either resulted in an unavoidable insta- kill or getting stuck in the thresher's geometry while the camera jittered madly. That's just not fun, and you will find yourself avoiding flat expanses on planets just to avoid these problems. You'll accumulate six total teammates, two of whom can accompany you on missions at any given time. They have a variety of talents, and each of them is special in his or her own way. There's a variety of guns to choose from, from pistols to shotguns to assault rifles, and each weapon can be outfitted with various upgrades that may increase stability, add scanners that bypass disrupted enemy radar, and more. You can also outfit special ammunition, though you always have unlimited ammo. It's worth noting, however, that these powers are focused on manipulation rather than direct offense. You can push enemies back with the throw power (awesome to behold at higher levels), lift them in the air, or create a vortex that sucks enemies toward it (another great use of Mass Effect's fun combat physics). Engineers have some nice abilities as well, such as the ability to sabotage weapons from a distance, which makes your enemy's weapon explode, or the power to turn robotic enemies against your own foes. As a rule, your teammates aren't a liability, though they aren't governed by the most advanced artificial intelligence we've ever seen. But provided you micromanage them as described below, you'll not only be getting the most out of the experience, you won't be apt to notice any drawbacks to the AI. Like in many previous Bio. Ware RPGs, you're meant to pause, survey the situation, and perform your actions. As long as you stick to that method, you'll find combat to be a lot easier than it first appears. You can set your party members to automate their actions, simply perform defensive powers on their own (the better choice), or only perform powers on your command. Holding the right bumper brings up the command wheel, which lets you assign orders to your companions, as well as perform your own abilities. You can also take cover behind walls or other objects, though this mechanic isn't all that helpful. Once you get into the groove, battles are rather enjoyable, with a flurry of bullets and biotic powers flying around. The joy of flinging the Geth around, filling them with shotgun shells, and watching them drop from the ceiling after lifting them in the air is a joy few RPGs can approximate. You can also open up various lockers and containers for more loot, though it's best to level one of your party members in the decryption skill for the more difficult- to- open ones. To open locked containers, you have two equally odd choices: Either perform a minigame that resembles the overdone contextual button presses we've seen in far too many games of late, or smear omnigel on the container, which is an all- purpose goo that opens cabinets, repairs the Mako, and, we suspect, may also eliminate ring- around- the- collar. Mass Effect 3 Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for Xbox 3. Strategy Guide/Walkthrough/FAQReview. Hottest Stuff On Cheat. CC! Hottest Stuff On Cheat. CC! Battlefield 3 soldier in Multiplayer mode. Link a Battlefield 3 Online Pass to your EA account to unlock the Battlefield 3 soldier in Multiplayer mode. Chakram Launcher and Reckoner Knight Armor. Download and start the Kingdom Of Amalur: Reckoning demo to unlock the Chakram Launcher weapon and Reckoner Knight Armor in Mass Effect 3. Note: Your morality choices will also be reflected. Prejek Paddlefish intel bonus. Import a saved game file from Mass Effect 2 with a live Prejek Paddlefish. Successfully complete Mass Effect 3 while keeping it alive. Brynn, there will be an ex- Cerberus official (Dr. Brown) mourning her husband beside the screen. Talk to her to get +2 reputation. Then, pause the game, and save. Load the saved game file, and Dr. Brown will still be in the exact same position. Talk to her again to get another +2 reputation. Repeat this as many times as desired. Weapon locations. Search the indicated location or complete the indicated task to get the corresponding weapon: Pistols. M3 Predator: First weapon acquired during the Prologue. Scorpion: In the . After reactivating the power, find the weapon before turning on the elevator. M- 5 Phalanx: In the . One of the first offices is locked. Proceed down the only path forward to find a computer console that will open the office door. Go back and open the door to find the pistol near some other weapons. M- 6 Carnifex: In the . Kill the enemies, then search right of the area's entrance to find this weapon. M- 1. 1 Wraith: It can be purchased from Spectre Requisitions terminal in the Spectre Office at the Citadel for 2. Submachine Guns. M- 4 Shuriken: In the . Pick up this weapon before activating the security console. M- 9 Tempest: In the . It is inside. M- 9. Mattock: In the . Look near the bodies for this powerful weapon. M- 7. 6 Revenant: In the . When you spot him, kill him, but do not work on the latch yourself. Turn around, and enter the restroom of the previous area to find this weapon. Geth Pulse Rifle: In the . It is on a shelf almost directly in your main path, just off to the right. M- 9. 9 Saber: Acquired during the . Each pack includes a certain rarity of unlockable items, which are as follows: The Recruit pack costs 5,0. Every item in the list below can be acquired through the Recruit pack. Once you acquire all Common and Uncommon items, you will begin unlocking Rare and Ultra Rare items. The Veteran pack costs 2. This pack is expensive, but it provides a better chance at unlocking Uncommon and Rare items. The Spectre pack costs 6. This pack is very expensive, but it provides a better chance at unlocking Uncommon, Rare, and Ultra Rare items. All weapons can be acquired ten times. Acquiring a weapon more than once will increase that weapon's upgrade level. Weapon Mods can also be acquired multiple times, as well as Cobra Missile Capacity, Medi- Gel, Thermal Clips, and other bonuses. Common. Weapons. M- 3 Predator. M- 4 Shuriken. M- 8 Avenger. M- 2. 3 Katana. M- 9. Mantis. Weapon Mods. Assault Rifle Magazine Upgrade. Assault Rifle Precision Scope. Assault Rifle Stability Damper. Pistol High Caliber Barrel. Pistol Scope. Shotgun Blade Attachment. Shotgun High Caliber Barrel. Shotgun Smart Choke. SMG Scope. Sniper Rifle Spare Thermal Clip. Capacity Upgrades. Cobra Missile Launcher. Medi- Gel. Ops Survival Pack. Thermal Clip Pack. Species. Human Characters (appearance unlockables)Pack Specific Bonus. Ammo Bonus Items Rank 1 (Recruit pack only)Armor Bonus Items Rank 1 (Recruit pack only)Weapon Bonus Items Rank 1 (Recruit pack only)Uncommon. Weapons. M- 5 Phalanx. M- 9 Tempest. M- 1. Locust. M- 1. 3 Raptor. M- 1. 5 Vindicator. M- 2. 2 Eviscerator. M- 2. 7 Scimitar. M- 2. 9 Incisor. M- 9. Mattock. M- 9. 7 Viper. Phaeston. Weapon Mods. Assault Rifle Piercing Mod. Assault Rifle Stability Damper. Pistol Melee Stun. Pistol Piercing Mod. SMG Ultralight Materials. Sniper Rifle Enhanced Scope. Sniper Rifle Extended Barrel. Shotgun Shredder Mod. Shotgun Spare Thermal Clips. Species. Asari Vanguard. Drell Adept. Quarian Infiltrator. Salarian Engineer. Turian Sentinel. Turian Soldier. Pack Specific Bonus. Ammo Bonus Items Rank 2 (Veteran pack only)Armor Bonus Items Rank 2 (Veteran pack only)Weapon Bonus Items Rank 2 (Veteran pack only)Rare. Weapons. Arc Pistol. Disciple. Geth Pulse Rifle. Geth Pulse Shotgun. Graal Spike Thrower. M- 6 Carnifex. M- 2. Hornet. M- 3. 7 Falcon. M- 7. 6 Revenant. M- 9. 8 Widow. M- 3. Claymore. Capacity Upgrades. Cobra Missile Launcher Capacity Upgrade +1. Medi- Gel Capacity Upgrade +1. Ops Survival Pack Capacity Upgrade +1. Thermal Clip Pack Capacity Upgrade +1. Species. Asari Adept. Drell Vanguard. Krogan Sentinel. Krogan Soldier. Quarian Engineer. Salarian Infiltrator. Unique. Pack Specific Bonus. Ammo Bonus Items Rank 3 (Spectre pack only)Armor Bonus Items Rank 3 (Spectre pack only)Weapon Bonus Items Rank 3 (Spectre pack only)Ultra Rare. Weapons. Black Widow. Javelin. M- 1. 1 Wraith. M- 7. 7 Paladin. M- 9. Saber. M- 3. 58 Talon. Scorpion. Intel locations (. Just as you land on the planet, the first piece of intel can be found inside a building to your right. Before continuing to the elevator ahead, enter the building marked with a . Take the elevator down into a new arena full of enemies. Kill all of them, then return to the area you started from (where you stepped off the elevator). From there, look to the left to see a building marked with a . Inside is a computer console with the second piece of intel. Look from where you found the second piece of intel to see a building marked with a large . The intel is inside that building. Go through the building, and turn left. You will enter a large room with computer keyboards attached to a desk along the wall. Use the center keyboard to get the final piece of intel and the . In London on Earth, Harbinger will shoot his laser and knock everyone running to the teleporter that is on the ground linked to the Citadel. You will then get up and start walking in slow motion to the teleporter armed only with a pistol that has infinite ammunition. You normally cannot use your powers with LB or RB. However, you can use Kinect voice commands such as . If you do not rescue Jack in . The life bar for a Phantom will be renamed . In the hallway, you can activate a movie advertisement on the wall for Blasto 6: Partners In Crime. It involves Blasto, the Hanar Spectre with his Elcor partner. Space hamster. You can recover your space hamster from Mass Effect 2 by going to Engineering on the Normandy. Go to the lowest level using the stairs. You should then hear some squeaking. If you are fast enough, you can catch your space hamster for your quarters. Sleeping with Javik the Promethean (. End the festivities of the Citadel without a romantic partner to have a one night stand with Javik the Promethean. Raiders Of The Lost Ark reference (. Look carefully at the Earth Archives to see the Ark of the Covenant from Raiders Of The Lost Ark. Note: There is also a bowl of Easter Eggs on a desk in this area. Star Wars: The Empire Strikes Back reference. During the side- mission where you evacuate some Cerberus scientists, the AA- Turrets will fire a path for the evac- shuttle through enemy fighters, and then a voice will announce that the first evac- shuttle has successfully started. This is followed by a cheer from the remaining crew, like in the Hoth scene in Star Wars: Episode 5 - The Empire Strikes Back. The Hunt For Red October reference. During the introduction sequence for the mission where you are about to land on Rannoch, Commander Shepard is standing in the Normandy's bridge talking to Joker about the fact there are a lot of enemies out there. Joker laughs it off and says that with the Normandy's stealth drive engaged, the only way for the Geth to notice you is if you all start singing the Russian national anthem. This is a direct reference to the 1. The Hunt For Red October. Avatar Awards. Successfully complete the indicated task to unlock the corresponding Avatar Award: N7 Helmet: Return to active duty. Omniblade: Kill 2. Easy . Defeat all enemies until only one remains. Before defeating the final enemy, switch the difficulty to Normal. Then, defeat the last enemy to get . To get the . Super Elites and Reapers with several negative modifiers should be enough. Achievements. Accomplish the indicated achievement to get the corresponding number of Gamerscore points: Driven (5 points): Return to active duty. Bringer of War (1. Chase down an assassin. Mobilizer (1. 5 points): Bring a veteran officer aboard. World Shaker (1. 5 points): Destroy an Atlas dropped from orbit. Pathfinder (1. 5 points): Explore a lost city. Tunnel Rat (1. 5 points): Survive the swarm. Party Crasher (1. Sabotage a dreadnought. Hard Target (1. 5 points): Call down an orbital strike. Saboteur (1. 5 points): Disable a group of fighter squadrons. Arbiter (2. 5 points): Win a political stand- off. Last Witness (2. 5 points): Extract ancient technology. Executioner (2. 5 points): Defeat an old adversary. Well Connected (1. Send a warning across the galaxy. Fact Finder (1. 5 points): Discover an enemy's monstrous origin. Liberator (1. 5 points): Stop a Cerberus kidnapping. Problem Solver (1. Evacuate a scientific facility. Patriot (2. 5 points): Make the final assault. Legend (5. 0 points): Mission accomplished. Shopaholic (1. 0 points): Visit a store in the single- player campaign. Master and Commander (5. Deliver most of the Galaxy at War assets to the final conflict. Lost and Found (2. Dispatch 1. 0 probes to retrieve people or resources in Reaper territory. Long Service Medal (5. Complete Mass Effect 3 twice, or once with a Mass Effect 2 import. Insanity (7. 5 points): Finish the game on Insanity without changing difficulty after leaving Earth. A Personal Touch (1. Modify a weapon. Paramour (2. Establish or rekindle a romantic relationship. Combined Arms (2. Perform any combination of 5. Focused (2. 5 points): Evolve any of your powers to rank 6.
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